Notes on Nigeria

I have made various edits based on feedback – fact checking, typos (which I’ll never entirely be without), and I added  few minor lines.

I spent 12 days in Nigeria, and saw the cities of Lagos, Kano, Ibadan, and Abeokuta. Even compared to my other travel writing, I have barely scratched the surface of Nigeria, but these are my notes on what I saw and various historical rabbit holes I went down.

My first big secondary source is Martin Meredith’s The Fate of Africa: A History of the Continent Since Independence, which gives a phenomenal overview of a huge topic with exactly the right amount of summary and detail.

My other big secondary source is Dictatorland: The Men Who Stole Africa by Paul Kenyon which is narrower in scope, but somehow even better at storytelling history.

I also want to give a special thanks to the people who hosted me in Lagos and the person who connected me to them. The trip wouldn’t have been possible without them.

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Everything You Might Want to Know about Whaling

Whaling Scene Painting by English School

I think whaling is really cool. I can’t help it. It’s one of those things like guns and war and space colonization which hits the adventurous id. The idea that people used to go out in tiny boats into the middle of oceans and try to kill the biggest animals to ever exist on planet earth with glorified spears to extract organic material for fuel is awesome. It’s like something out of a fantasy novel.

So I embarked on this project to understand everything I could about whaling. I wanted to know why burning whale fat in lamps was the best way to light cities for about 50 years. I wanted to know how profitable whaling was, what the hunters were paid, and how many whaleships were lost at sea. I wanted to know why the classical image of whaling was associated with America and what other countries have whaling legacies. I wanted to know if the whaling industry wiped out the whales and if they can recover.

This essay is the result. It is over 30,000 words long, a new record for my blogging. It’s broken into seven parts linked here:

Part I – Economic Value of a Whale

  • Breakdown of the parts of a whale which have been harvested and commercially traded throughout history
  • Description and valuations of whale oil, meat, baleen, and other resources
  • Attempts at estimating quantities of resources extracted from a single whale

Part II – Hunting

  • Breakdown of the whale hunting methods throughout history
  • Shore hunting, ocean hunting, and technological evolutions in hunting
  • The many ways whale hunting can go wrong

Part III – Early Whaling History (6,000 BC-1700 AD)

  • Overview of the origins of whaling
  • Estimated value of a beached whale
  • The commercial success of Basque whaling

Part IV – The Anglo Whaling War (1700-1815)

  • Tracking the ascendancy of British whaling based on subsidies, tariffs, and military dominance
  • Tracking the challenge of early American whaling based on innovation
  • Explanation of why American whaling triumphed

Part V – The Golden Age of Whaling (1815-1861)

  • Examination of the high point of global whaling, when whaling was one of the most important industries on earth
  • Most in depth description of the economics and experience of whaling – 50% labor desertion rate, highly inconsistent payout matrix, 6% of voyages never returned, etc.
  • Golden Age whaling did not have a significant impact on global whaling populations

Part VI – The Industrial Age (1865-1986)

  • Fall of US dominance, rise of Norway and then European competition
  • Overview of early attempts to restrict whaling for environmental purposes, and why they failed
  • Collapse of whaling population, estimated species populations before and after industrial whaling

Part VII – Modern Whaling (1987-Present)

  • Present state of whaling legality and population impacts
  • Norway and Japan continue to hunt whales for opaque cultural reasons
  • Commercial whaling can return, but I’m not sure if it should

As with my deep dive into K-pop, I advise that if you are interested in whaling, but not that interested, you should skip some sections and focus on others. Parts I and II are short and get into the fun nitty-gritty details of the practice of whaling. Parts III and IV are more about the history of the industry and how it interacted with politics, trade policy, etc, and are the most easily skipped sections. Part V is the longest and (IMO) most interesting section; it’s both an overview of American whaling and a deep dive into the economics of the industry, including crew payouts, profitability, venture earnings, and the impact of whaling on the global whale population. Part VI and VII bridge the gap between the high point of whaling and its near death in the modern age.

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Everything You Need to Know About Chinese People (According to the US Government in 1943)

A Pocket Guide To CHINA: Including Milton Caniff Cartoon Strip: Milton Caniff, Various members Special Services Division, US Army: Amazon.com: Books

Pocket Guide to China is a 64 page primer for American soldiers stationed in China during World War II written by unknown personnel of the Special Service Division of the Army Service Forces of the United States Army. The text offers insights into Chinese behavior, cultural values, food, cleanliness, social structure, military capabilities, and everything else an intrepid American spending years in the deep interior of a foreign land might need to know. The Guide is a charming time capsule of old-school liberalism, propaganda, and clunky-yet-earnest cultural tolerance, and while it’s too short for me to write a deep dive, I couldn’t help but do a quick write-up about it.

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A Deep Dive into K-pop

KPOP Collections: Kpop Groups Collage

Prior to last month, I knew next to nothing about K-pop (Korean popular music) besides having heard a few songs in passing and the rumors of the industry’s infamous elements, most notably a string of high profile suicides over the last few years. As an American with no connection to music or South Korean culture, I wondered if I was getting an accurate picture of the industry or if I was being misled by the most lurid and morbid elements eagerly conveyed by the media.

So I decided to do a deep dive down the internet rabbit hole of K-pop to understand what it is, how it works, and what I think about it. For anything that’s not my personal opinion or that goes beyond basic historical knowledge, I’ll cite my sources, which are a mixture of news articles, academic articles, YouTube videos, and some content aggregators like Wikipedia and Statista. I welcome any corrections or criticisms on inaccurate sources or things I didn’t understand.

I’ll warn you upfront – this essay is over 30,000 words long. It is the largest post I have made on dormin.org besides my novel. Since I sympathize with anyone who doesn’t want to make such a large time investment into a subject of passing curiosity, I will present my key findings here divided between the five parts of the essay. If you’re not sure if you want to read everything, you can jump to any individual part and understand it without reading the other sections.

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Pure Kojimism – A Death Stranding Analysis

Death Stranding' Details: When Can Fans Expect More Updates About ...

Death Stranding simultaneously contains more good and more bad than probably any other video game I have ever played.

Death Stranding’s basic setting and story pieces are epic, ambitious, utterly original, and wonderfully imagined. Many cutscenes are the best Kojima has ever directed. The atmosphere is grim, immersive, all-encompassing, and beautifully crafted, just like the game’s environment and music. Many characters are crisp, fun, and well-captured by real actors. The core gameplay is a revolution in fundamental game mechanics. I blasted through a 50-hour initial playthrough, put in another 20 hours to get all the trophies, and then replayed the whole story again in an additional 20 hours, and I was never bored.

Death Stranding’s plot is convoluted, confusing, both over-and-under explained, and lets down its incredible premise. The pacing is bad, with way too much happening at the beginning and end of the game and not enough happening in the vast middle. Many of its characters are dull or nonsensical. Plenty of dialogue is cringeworthy. The core gameplay is too easy, and barely evolves throughout the course of quite a long game.

That mixture of greatness and disaster is what makes Death Stranding so amazing. It’s a work of pure auteurism. Hideo Kojima is an eccentric genius with a touch for imaginative worlds and epic stories and big ideas executed in completely original ways, but he’s also a bad writer with some terrible storytelling instincts. There has been much speculation on how these two parts of Kojima were enhanced or hindered during the development of each Metal Gear game, but Death Stranding seems to be the ultimate personification of both at the same time… the best and worst Kojima has to offer in one package.

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