Notes on Peru

I spent 11 days in Peru with two friends in the Spring of 2021, during which time we visited Lima, Paracas, Ica, Huacachina, Cusco, and a few other minor towns. The following is a summary of some notes I took during the trip. As with my Notes on Spain, I’ll try to keep my accounts brief and to stay away from ordinary travel blogging observations.

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Notes on Spain

Bypassing numerous international restrictions, I traveled from America to Spain for a month-long trip in July.  Most of the month was spent in and around Madrid, but I took a brief trip north to Galicia, specifically Vigo and Santiago de Compostela. It’s a beautiful country, great culture, fun people. Here I will compile my notes on Spain and some assorted thoughts about the country and Europe as a whole. For reasons that will soon become relevant, I want to say upfront:

  • I really enjoyed my time in Spain
  • I spent much of my time with young, politically lefty, artsy types
  • I’m going to make a bunch of generalizations about Spaniards and Europeans off of my experience both with this trip and living abroad in Asia for many years. My confidence interval on most of these claims is fairly low.

With that said, here are my notes on things I found interesting during my time in Spain alongside pictures I took on the trip:

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Pure Kojimism – A Death Stranding Analysis

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Death Stranding simultaneously contains more good and more bad than probably any other video game I have ever played.

Death Stranding’s basic setting and story pieces are epic, ambitious, utterly original, and wonderfully imagined. Many cutscenes are the best Kojima has ever directed. The atmosphere is grim, immersive, all-encompassing, and beautifully crafted, just like the game’s environment and music. Many characters are crisp, fun, and well-captured by real actors. The core gameplay is a revolution in fundamental game mechanics. I blasted through a 50-hour initial playthrough, put in another 20 hours to get all the trophies, and then replayed the whole story again in an additional 20 hours, and I was never bored.

Death Stranding’s plot is convoluted, confusing, both over-and-under explained, and lets down its incredible premise. The pacing is bad, with way too much happening at the beginning and end of the game and not enough happening in the vast middle. Many of its characters are dull or nonsensical. Plenty of dialogue is cringeworthy. The core gameplay is too easy, and barely evolves throughout the course of quite a long game.

That mixture of greatness and disaster is what makes Death Stranding so amazing. It’s a work of pure auteurism. Hideo Kojima is an eccentric genius with a touch for imaginative worlds and epic stories and big ideas executed in completely original ways, but he’s also a bad writer with some terrible storytelling instincts. There has been much speculation on how these two parts of Kojima were enhanced or hindered during the development of each Metal Gear game, but Death Stranding seems to be the ultimate personification of both at the same time… the best and worst Kojima has to offer in one package.

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